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 *    Access to VGA videoram
 *    (c) 1998 Martin Mares <mj@ucw.cz>
#ifndef _ASM_VGA_H
#define _ASM_VGA_H

#include <asm/byteorder.h>

 *    On the PC, we can just recalculate addresses and then
 *    access the videoram directly without any black magic.

#define VGA_MAP_MEM(x, s)     (0xb0000000L + (unsigned long)(x))

#define vga_readb(x)    (*(x))
#define vga_writeb(x, y)      (*(y) = (x))

#define VT_BUF_HAVE_RW
 *  These are only needed for supporting VGA or MDA text mode, which use little
 *  endian byte ordering.
 *  In other cases, we can optimize by using native byte ordering and
 *  <linux/vt_buffer.h> has already done the right job for us.

#undef scr_writew
#undef scr_readw

static inline void scr_writew(u16 val, volatile u16 *addr)
      *addr = cpu_to_le16(val);

static inline u16 scr_readw(volatile const u16 *addr)
      return le16_to_cpu(*addr);

#define scr_memcpyw(d, s, c) memcpy(d, s, c)
#define scr_memmovew(d, s, c) memmove(d, s, c)

#endif /* _ASM_VGA_H */

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