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vga.h

#ifndef _ASM_M32R_VGA_H
#define _ASM_M32R_VGA_H

/*
 *    Access to VGA videoram
 *
 *    (c) 1998 Martin Mares <mj@ucw.cz>
 */

/*
 *    On the PC, we can just recalculate addresses and then
 *    access the videoram directly without any black magic.
 */

#define VGA_MAP_MEM(x,s) (unsigned long)phys_to_virt(x)

#define vga_readb(x) (*(x))
#define vga_writeb(x,y) (*(y) = (x))

#endif /* _ASM_M32R_VGA_H */

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